Figma ist ein funktionsreiches Designtool mit Tools, die Benutzern beim Erstellen, Bearbeiten und Entwerfen von Websites helfen sollen. Die Plattform verfolgt beim Design einen eher kollaborativen, cloudbasierten Ansatz, was bedeutet, dass Teammitglieder gleichzeitig entwerfen und sich während der Arbeit gegenseitig kontinuierlich Feedback geben können. Dadurch wird die Zusammenarbeit einfacher und effektiver. Auf Figma ist ein kostenloser Plan verfügbar. Premium-Pläne bieten jedoch umfangreichere Tools und robuste Funktionen für Webdesign und -entwicklung sowie Zusammenarbeit.
Unser |
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Segment |
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Einsatz | Cloud / SaaS / Webbasiert, Desktop-Mac, Desktop-Windows, mobiles Android, mobiles iPad, mobiles iPhone |
Trainings | Dokumentation |
Sprachen | Englisch |
While working on the same project with your teammates, it provides real-time collaboration. This is the best tool for creating wireframes. It offers the ability to create multiple layers in a project.
It becomes challenging to manage multiple projects. With low internet connectivity, it's hard to save your work.
Figma is beneficial for design collaboraion. This tool is helping me to work with my team efficiently.
If you are working remotely within a team this is the best tool. It provides easy collaboration. During this pandemic, I have realized the value of Figma.Au
Sometimes it becomes to manage my projects. When the network is down, It does not work properly.
Figma is the one-step solution for me and my team. We use this on daily basis to dump our ideas onto this and this is how it becomes easier for everyone to access at the same time.
The intuitive toolset that reveals itself progressively is the best thing about Figma.
When exporting multi-page pdf documents, there's no option to export them as a single pdf file, each page gets exported separately.
I have worked on many UX design projects for fin-tech and ed-tech products with a multi-disciplinary team, and the best benefit of Figma is its real-time collaboration feature set.
Great tool to collaborate with your design team.
It's hard to establish which "stage" the project is in.
Anyone in the company can review the design team's work = transparency!
I believe Figma is one of the most flexible prototyping tools for UX and UI. It allows you to create websites or apps wireframe and high definition testable mockups, including transitions, animations, buttons and video using certain extensions.
It's difficult for me to say that I dislike something about Figma. The only thing that I can remember that annoys me a little bit is the left layers and assets library. Sometimes is confusing for me and certain colleagues to organize assets and layers between different frames.
We created prototypes of websites and mobile apps that are now fully working and constant improvement. It helps me and my team through our design process and sprints.
Figma is amazing when it comes to wireframing and prototyping it has the best features and it is free. The most amazing part is it does not require any software and can be used over a web browser.
I do not dislike anything. But it should add more design to code extensions.
we have been working as a web-based solution provider and for us, we use Figma as the primary product in terms of prototyping and wireframing.
Almost everything. It's 99% perfect design app
Sometimes it's too slow, especially with big files.
Figma is my primary design tool
Figma allows individual design exploration, execution, and delivery- on top of giving way to collaboration for your whole team. The community feature is so helpful to discover new components and styles, and the plug-ins are beyond helpful for your work stream.
Seriously, the only thing I dislike about Figma is the fact that it doesn't have spell check- which can be challenging for making stakeholder-ready prototypes but other than that- nothing!
I'm currently using Figma to mend cross-department bridges and gaps in collaboration.
Figma is all of your design tools rolled into one. Figma allows you to create, edit, and preview your project in several different ways. The layout is straightforward, and the tools are easy to use. Figma can be used by experienced designers and beginners. I like all of the tools and options that Figma offers!
There is not a lot of things to dislike about Figma. The only thing that I personally struggle with is the side panel where the layers and assets are held. If you are working on a large project, the side panel can sometimes get crowded.
I use Figma for several different things, but the main reason I use Figma is for app design. With Figma, I can use a template for an app and customize the branding for different clients. One of the biggest benefits of Figma, compared to others, is the ability to share a clickable/working prototype of an app. This allows me to collaborate with clients and make changes before I start to build an app.
The fact that Figma is a viable solution to Sketch now, that there is a free use and that it has a great community that helps establish awesome plugins.
I dislike very few things about Figma. The most frustrating pain point I have encountered at the moment is version control. I haven't found out a way to manually save and edit them. As a head of product, this feature is vital to go back and forth between the different versions without the file getting messy.
I use Figma for creating visual interfaces, building design systems, sharing and optimizing designers' workflows as well as creating pdf documents. I think a few benefits of using Figma is that it is a swiss army knife. Easy to use, adaptable for many different kinds of requests and some powerful features under the hood if you need to use them. One key point that sets Figma out from its competitors must be collaborative work. I have made many meetings with my team using only that feature.
The ability to have one area where collaboration and actual design occur has become essential for working with a remote team. Unlike other products where the design is done and then shared for feedback which can get incorporated later - this product allows feedback to be immediately captured and design done.
Unlike Adobe XD where you have many toolkits from most big interface designers and OS developers - Figma is much smaller. Adobe XD is closer to a high-fidelity prototype. Figma doesn't have the same feel or polish and can be less impressive in giving a client an idea of what is being done.
Previously I was using Adobe XD - it was perfect for in-person design sessions with multiple team members. When the pandemic hit, the team had to transition to remote and Adobe XD didn't stack up as well as Figma did with the collaboration elements. It is like working with Google Docs where everything can be shared - even while it is a work in progress.
- How it's so light and simple but packs very powerful features. - Is almost free and you can access/use it through the web or windows/mac application - Lets you design, share, prototype, and export all assets from the same app. So no need to use different tools and plugins. - Easy to use and doesn't require you to spend weeks and months learning it. Just spend few hours and you'll be pro. Best tool for non-designers who just wants to make wireframes etc for developer or designers.
- Using images and icons are a bit complex. other than that I think I would be just neat picking here.
It's easy to make simple layouts and share them with developers and clients to take feedback and vice versa. My client is non-designer and he can easily make wireframes and share some assets that I need for further developments. Basically, we use it for all our UI/UX-related projects whether it's mobile or web.
- It has become the industry standard. - Enables collaborative work and live functionalities work without a hitch. - We can share the designs created with the engineers directly. - Its core functionalities are a blast - Figma has a live community that creates great templates and plugins to use.
- There could be more templates from the official Figma team. - Pages/sections area can be improved for usability since it gets quite messy as the number of files increases.
It's our one and only tool to design pages for web and mobile applications.
Easy to learn, for even beginners like me who do not have experience with any design software. I liked the real-time collaboration abilities which this software has. The tools/components provided are fantastic for designing purposes. Prototyping functionalities are more loved, which helps save a lot of time to change different screens—also, I have seen continuous improvements and great features using them. The project creation and recent viewed tabs at the home dashboard also are reallly useful lastly.
Functionalities of monitoring of design systems statistics are only available for enterprise plans which should be available in trial plans also for use. It also takes many resources, which in a more big design document gets crashed or slows down the whole system, which can be pretty painful at times.
Not much except crashing or slowing down while working on a giant software, but it will be solved quite soon as when I tried contacting the team, they told me they would start working on it soon. Except that nothing is the problem. You learn while using it as the part of the organization.
I like how fast and agile it is, allowing you to create designs instantly.
I think it gets a little complicated sometimes, but that's often out of necessity.
We're creating websites and a software app and it helps expose all of the required UX components that might have gone unnoticed otherwise.
Figma is an affordable design tool that most designers in the industry use. The functionality is hard to beat in any other tool on the market and requires the least onboarding time to learn how to use. Having our teams switch to Figma from Miro was a positive change seen cross-functionally as it was easier for everyone to onboard to and share designs out of. The structural / organization ability of the files makes it a clean experience for when a non-design user needs to get in the details.
The new flow map feature still needs a little more thought and love, but I see a lot of potential in it.
We use it to design our product front-end experience before passing the work to our engineering team.
Its ease of use and clever tools make it a breeze to create designs
Internet connection is required if not you have to preplan to work on a file
Its auto-layout tool is a game-changer, keep your spacing and layouts perfectly spaced no matter what you throw at it. Creating components and variances has also made designing at scale a breeze.
Figma is a powerful prototyping tool that allows me to test mobile apps without coding them first.
Figma doesn't support embedded videos or animated experiences.
I am able to predict the value of a product idea without having to hire a dev team first.
First of all, Figma consists of packages including student package. It is beneficial for a beginner. I've used this application for almost 2 years. Mostly I used this application to design social media advertisement posts in my leisure time. Not only limited to design, I even use this application to enhance and edit photos. This application is easy to use and able to quickly get used to it in a short period of time.
Nothing much to tell about cons. The only limited capability is not having enough features that provide like in adobe photoshop.
social media advertisement posts, minimal graphic designing, photo editing, and conversion to different formats.
I love how easy Figma is to learn -- new designers are able to jump in and start tinkering at shocking speed. And unlike competitors like Canva, Figma is vector-based, enabling higher quality and more flexible designs. Illustrator is of course a more powerful tool overall, but it is difficult to use and even more difficult to master. Figma democratizes vector design in a way I never expected.
I find sharing with others more difficult than it needs to be. Related -- the paid tiers are a bit frustrating.
Figma made it possible to really distribute design responsibilities and opportunities across staff without the risks to quality and consistency that would otherwise be expected.